It’s obvious they’re making some kind of commentary about how stories in real life just don’t have endings like that, in real life you may not ever get the answers you want and feel totally unsatisfied. “Inside” purposefully doesn’t give you any satisfaction, and you can make a compelling argument as to how this is a good choice. You feel sorry for him, but you at least got some answers and understand what happened. “Limbo” made you feel hollow because you understand what’s going on and you know you can’t help the little boy any more. But the story had a clear beginning, middle and end, and made you feel hollow in a different way. But that’s just it- it’s empty.Īnd while this was done on purpose, the game isn’t supposed to make you feel good, “Limbo” at least had some sort of ending. It’s beautiful, cinematic, breath taking and the fact that it isn’t complete, that you never get a clear answer as to what’s happening and the ending is empty, is really great. What I mean is, “Inside” has an amazing story. The jist of it is, I don’t care for “Inside’s” story. This is where people can get divided, and by people, I mean myself and the rest of the internet. “Inside” is also longer, but doesn’t have as much of a complete story. The puzzles are a little harder, the stakes a little greater- you have fewer chances just stand around and try to figure things out, you have to constantly be on the move lest you get caught. The new gameplay mechanics do make Inside feel like a more complicated game. Not even your submarine can save you from what lurks in the water. It gives the player a whole new world to explore, exploring decaying office spaces and crumbling towers and venturing into the unknown. The danger now comes from what’s in the water, rather just water itself being an obstacle, and it is utterly terrifying. “Inside’s” protagonist can actually swim, which adds a whole new layer of gameplay not seen in its predecessor. Water, even shallow pools, were a death sentence in “Limbo,” and lots of puzzles were based around trying to escape rooms filling with water or crossing lakes. “Inside” has a myriad of new gameplay mechanics not available to the child protagonist in “Limbo,” but most notably is his ability to swim. That brings up another big difference between “Limbo” and “Inside-” the inclusion of water. Giant factories that blast sound waves loud enough to tear the boy to shreds, lifts that can crush him, and insanely claustrophobic submarines. Instead of nature being your enemy as was prevalent in “Limbo,” in Inside it’s humans and machines. If the boy already knows, why should he have to relay it to anyone else? The cold, quiet offices and monolithic machines present a dystopian image that’s very unique to this game, feeling slightly 1984-ish, a little Brave New World-ish, but mostly all its own. I do love the world “Inside” creates, however, especially since we can only assume this is the society the boy lives in, very little information is given to the player just how this world works and why it’s this way. It’s less analogous to real life, which makes it feel even more other –worldly and less information is relayed to the player exactly where they are. It looks great, I just think “Limbo” looks a little better. There’s color, but not a ton (which makes our nameless protagonist’s red shirt stand out even more) and a very grimy, dirty feel to compliment the images of machinery and construction. “Inside” made a similar choice, but if “Limbo” is a film noir, “Inside” is a gritty zombie movie. I think I preferred the art in “Limbo” slightly more, just because it was so stylized it felt right out of a film noir. “Inside” was finally released in June of 2016 and has already received almost universal praise, with reviews generally ranging form 9.5 to 10.ĭoes “Inside” live up to “Limbo?” I think Inside has a lot in common with its predecessor and sometimes even surpasses it, but something as simple and beautiful as “Limbo” isn’t easily usurped.įans of “Limbo” will instantly recognize Jensen’s style all over “Inside.” We’ve got more colors than just black and white this time, but the minimalist style and 2D side scrolling remain intact. The game that came be to known as Inside was described by Jensen as a spiritual successor to “Limbo,” but “crazy, weird and 3D.” So when creator Arnt Jensen announced his second project at E3 2014, people were understandably hyped. Along with such giants as “Fez” and “Super Meat Boy,” “Limbo” holds a special place in the indie game category for its haunting atmosphere, simple controls and unique style, with dozens of accolades and over 3 million downloads to back it up. The 2011 puzzle/platformer “Limbo” is often cited as one of the quintessential independent games.
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