![]() Coloring helps improve their motor skills and focus, all while letting them playfully express themselves. Not only does it tap into their creative juices, but it also provides a cozy indoor activity when those crisp autumn breezes start blowing in. “BG Vocals” are general breathing and moaning and “BGF Vocals” are the sucking and slurping sounds (made by the voice actors) used in fellatio scenes.įor example, here’s one of Hiroyuki’s BG Vocal tracks: Īnd here’s a BGF Vocal track from Kouichi (yes, even him): Ĭheck out the demo to get a better idea of what the effect sounds like in context (Hiroyuki’s scene is probably the best example).As fall paints the trees with its palette of reds, oranges, and yellows, there's no better time for your kiddos to grab some crayons and get coloring. What are “BG Vocals” and “BGF Vocals” you ask? Well, while it’s a common feature in traditional eroge, as far as I know NTY is the only BL game to have it: looping background vocals during h-scenes. You might have also noticed on that screen that there’s not one, but three voice sliders for each character. The body hair options have no effect on the story, so feel free to set it up to your liking! (You can change it up at any point in the game too.) The text doesn’t change and Haru does make a few references to body hair on occasion (there’s actually a shaving scene in one route that ends up looking pretty silly if you have all the hair turned off!). However, it should be noted that it’s exclusively a visual option. The options affect both how sprites are displayed: Ryu and Haru in this case only have pubic hair, so there’s no point in making it a separate option. You might notice that not all of the characters have the same hair options, well, that’s because not all the characters are equally hairy. One of the game’s other unique features is the body hair options! Yes, that’s right, you can decide how much body hair you want displayed on each guy: Functionally, the NTY button is more or less equivalent to a traditional two-option text choice, but the unique thing about it is that the game doesn’t explicitly tell you what the decision is, you have to intuit from the situation what you’re saying ‘no, thank you’ to.īut don’t worry! If you get really stuck trying to get all the endings, once you get through a route once (with any ending), you have the option to turn ‘ hint mode‘ on and the NTY button graphics will change to tell you what the correct choices are (the hints also give you a little more insight into what Haru’s thinking). You can also opt to ignore the button and leave the flag standing. If you click the button, you can destroy the flag that’s just been triggered. ––whenever you trigger a ‘flag’ (a basic game mechanic for most visual novels and many other types of games, I guess you could think of a flag as a prerequisite for an event or ending). Basically, this button will pop up in the upper left-hand corner of the game screen––like this: The game’s main gimmick is the No, Thank You!!! button. While the game does employ traditional text choices like these as well (they’re generally route-determining choices of who you opt to spend time with): ![]() No, Thank you!!! has some interesting system features, so today we’ll be introducing some of the more unique game mechanics.įirst off, the titular gimmick: the No, Thank You!!! button:
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